How to play
The whole game in seven steps, the way the rules sheet in the box tells it. Every card here is a real card.

Goal
Get to +30
First to the top of the board wins. Drop to −30 and, unless one last Twist of Fate saves you, you are out.
Cards
Everyone gets cards
Five Action cards and one Reaction card each. Your token starts on zero.

Serenade. +7
Your turn
Play an Action card
Do what it says. A dare, a secret, a song.
Sam plays Serenade and sings to Alex.
CircleYou
HeartYou and one other
StarEveryone
TargetOne rival, minus
FlameEveryone else, minus
Points
The symbol says who scores
Blue cards give points. Red cards take them away. The symbol says who.


Swagger. 7 becomes 10
Reactions
Anyone can react
A Reaction card changes the points: more, fewer, cancelled, or flipped.
Jo plays Swagger. The 7 becomes 10.

Alex: back ten spaces
Move
Move your token
Up for plus, down for minus. Land on a Twist of Fate space and you flip a Twist of Fate card.
Alex lands on a Twist of Fate. Leave the Group Chat: back ten.

Win
Pick up an Action card. Next player
Round and round until someone reaches +30.
The fine print
- +With seven or eight players, deal four Action cards each instead of five.
- +Land on a yellow space and you pick up a Reaction card. You can play it from the next player’s turn.
- +You cannot play a Reaction against a Twist of Fate.
- +Several tokens land on a yellow space at once: they all pick up a Reaction card. On a Twist of Fate space, the player whose turn it is decides who flips the card.
- +A Twist of Fate that cannot be played is discarded.
- +Reach +30 together and you all win. Hit −30 and you flip one last Twist of Fate: if it does not lift you, you are out.
- +A deck runs out: reshuffle it, or vote to end the game when nobody can play.


