How to play

The whole game in seven steps, the way the rules sheet in the box tells it. Every card here is a real card.

  1. The Popularity board with the decks and tokens on it

    Goal

    Get to +30

    First to the top of the board wins. Drop to −30 and, unless one last Twist of Fate saves you, you are out.

  2. Cards

    Everyone gets cards

    Five Action cards and one Reaction card each. Your token starts on zero.

  3. Serenade: sing a song in honour of another player, plus seven to you both

    Serenade. +7

    Your turn

    Play an Action card

    Do what it says. A dare, a secret, a song.

    Sam plays Serenade and sings to Alex.

    • An Action card with a circle: the points go to youCircleYou
    • An Action card with a heart: the points go to you and your targetHeartYou and one other
    • An Action card with a star: the points go to everyoneStarEveryone
    • An Action card with a target: take points from one other playerTargetOne rival, minus
    • An Action card with a flame: take points from all other playersFlameEveryone else, minus

    Points

    The symbol says who scores

    Blue cards give points. Red cards take them away. The symbol says who.

  4. Serenade: sing a song in honour of another player, plus seven to you both
    Swagger: add three points to the Action card value

    Swagger. 7 becomes 10

    Reactions

    Anyone can react

    A Reaction card changes the points: more, fewer, cancelled, or flipped.

    Jo plays Swagger. The 7 becomes 10.

  5. Leave the Group Chat: move yourself back ten spaces

    Alex: back ten spaces

    Move

    Move your token

    Up for plus, down for minus. Land on a Twist of Fate space and you flip a Twist of Fate card.

    Alex lands on a Twist of Fate. Leave the Group Chat: back ten.

  6. The Popularity board with the decks and tokens on it

    Win

    Pick up an Action card. Next player

    Round and round until someone reaches +30.

The fine print
  • +With seven or eight players, deal four Action cards each instead of five.
  • +Land on a yellow space and you pick up a Reaction card. You can play it from the next player’s turn.
  • +You cannot play a Reaction against a Twist of Fate.
  • +Several tokens land on a yellow space at once: they all pick up a Reaction card. On a Twist of Fate space, the player whose turn it is decides who flips the card.
  • +A Twist of Fate that cannot be played is discarded.
  • +Reach +30 together and you all win. Hit −30 and you flip one last Twist of Fate: if it does not lift you, you are out.
  • +A deck runs out: reshuffle it, or vote to end the game when nobody can play.
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